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Post by Palena on Mar 10, 2010 9:06:21 GMT -5
And hopefully that fighter can coordinate marks with oaths of enmity? Just tell me if you want me to mark or not to mark your oath target and I'll plan accordingly. My kobold's a little scatterbrained, but if someone suggests tactics to her, she'll do it.
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Post by Jenling on Mar 10, 2010 10:05:46 GMT -5
I'm pathetically squishy for a melee character. I'm compensating for that some with a reach weapon, but if someone else could mark my targets, and we coordinate hits, we'll plow through battles.
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Post by Jenling on Mar 10, 2010 10:24:46 GMT -5
Angela: Here is the information on reward-based systems and inherent bonuses. I am going to email the full pdf to you, and suggest you focus on reading chapter 5.
--DMGII, Wizards of the Coast, 2009, pg. 138
I heartily support using these alternative rules as a way to make sure we stay balanced.
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Post by lordgersh on Mar 10, 2010 11:00:20 GMT -5
I like this as well. Additionally, the builder supports characters constructed this way.
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Post by apurk on Mar 10, 2010 14:30:28 GMT -5
Since Rachael rolled a nat 18 on her diplomacy check, go ahead and just use inherent bonuses. It accommplishes what I wanted (remove dependency on neck items, make back-up weapons viable without spending a fortune, allow characters with implem) while being easier to add to the builder. Of course, some enemies will take slightly less damage from non-magical weapons (things like golems and helmed horrers that have magically reinforced armor) and others will do slightly more damage to characters with normal armor (probably things like liches or dragons) so getting good armor and weapons is sill worthwile.
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Post by Zguy on Mar 10, 2010 16:45:27 GMT -5
I haven't worked with Inherent Bonuses before - will the builder properly ignore an enhancement bonus on a weapon? Or will it try and apply both that and the inherent bonus?
Ok, just tested it and the builder does not use both. I'm pretty sure it just replaces all enhancement bonuses with the Inherent bonus instead whether or not it's higher.
Found a slight problem with inherent bonuses: They are being applied to all attacks, not just weapon or implement. So attacks that aren't supposed to be getting what normally would be an enhancement bonus are getting the inherent bonus. Example: My minotaur's Goring Charge (supposed to just be a melee 1 attack with Str + 6 vs. AC) is supposed to be a total of +17 vs. AC, but with the Inherent bonuses it's increased to +20 which is much higher than it should be.
Do you want me to remove that bonus for the power?
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Post by apurk on Mar 10, 2010 18:23:58 GMT -5
It's simpler than that, the inherent bonus option gives enhancement bonuses, same as magic weapons/armor/neck slot items, so they don't stack.
Good catch on the racial power, powers that are not weapon or implement powers should not have inherent bonuses because they get an extra built-in bonus to compensate for not having magic weapons/implements normally. Not to mention that the discepancy will be huge at high levels. So yes, go ahead and remove it.
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Post by gatocello on Mar 10, 2010 18:47:46 GMT -5
Zach, Gersh, and I are having a "Making Characters Party" tonight. So I'll have a lot more information as to my character later today. YAY!
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Post by Jenling on Mar 10, 2010 20:00:59 GMT -5
Heheh...minmaxing is fun. You guys with the builder...check out the damage stats for glaives and then check out the feat Avenging Resolution.
And to confirm: we may still purchase magical armor and weapons for effects and daily powers, even if the inherent bonuses trump the rest of it?
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Post by Jenling on Mar 10, 2010 20:30:23 GMT -5
Oh! Oh! OH! May we buy low-level divine boons? I want Pelor's Sun Blessing. So that I glow. PLEEEAAASE!?!?!?!?
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Post by apurk on Mar 10, 2010 21:31:37 GMT -5
Of course you can buy non-set weapons, armor, etc. for properties and powers, just remember that things like the staff of ruin damage bonus are based on the level of the weapon, not your inherent bonus (though I think the builder accounts for that already).
As for divine boons, they would normally be something a character receives after doing something exceptional in the eyes of the diety granting it, aka: you can't just buy them. However, you are level 12 and Pelor does not need much reason to give bonuses to aasimar (even ones who serve Bahamut).
If anyone else wants to buy divine boons, they need to run it by me first (as in convince me it makes some kind of rp sense that the diety granting the boon would want to give one to you).
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Post by Jenling on Mar 10, 2010 22:18:01 GMT -5
nothing from sets?
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Post by apurk on Mar 10, 2010 22:43:31 GMT -5
I apparantly forgot to put that in the original character creation rules. What set items were you looking at specifically? If it's something relatively generic (like a deep pocket cloak) I'll probably allow it anyways.
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